
Isis Dea
Minmatar Aspi-Vore Xenosaders North Star Confederation
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Posted - 2007.06.14 14:58:00 -
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Originally by: Damned Force U dont feel that there is a little bit inbalance by the Moros????
I know gallente is a drone race. if a dread can have pos killing high damage weapons and use this weapons agains smaller ships with right fitting is ok. but if he can have additionaly 1000+ dps just from drones additionally it feels a bit overpowered.
Damn in this ship the ogre II's have over 220 DPS with maxed skills, and fighters(which are the primary weapon of a carrier) have max 125 on a bonused NYX??????????
Such things need to be nerfed not the GSC's and other bull***t what CPP makes!!!!
I smell a carrier pilot trying to be able to take on a Dreadnaught 1vs1. 
Originally by: Amy Wang The Moros is highest dps dread, not only against smaller targets (which is a considerably advantage tho) but also against Pos using sentrys.
There is nothing wrong with that per se, its just when you compare it to the other dreads that it gets obvious that there is an imbalance.
Take the Naglfar as an example. 2 ship bonuses dedicated to its main weapons and an additional high slot (which comes at the expense of an medium or low that could be used for tanking/cap). You also need to train 2 BS sized weapon systems (projectile and torps) on top of that to use it properly so thats more sp investment as well.
You would expect the Naglfar doing the most damage out of all dreads since it has 4 high slots for XL weapons and it would be fair as well for it to do the highest dps to make up for its weaker tank, but no, the Moros outdamages it due to the ridiculous drone bonus and it even gets a much bigger drone bay for free on top of that.
Either the Moros needs to be put in line by converting the drone bonus to e.g. a tracking bonus and reducing the drone bay to a smaller size or the other dreads need a buff, especially the Naglfar.
While the Moros does already face a range limitation, it also suffers a tracking limitation when in siege mode against anything moving more than 50m/s (maybe less). You also forget one VERY important thing with your two "under-power'ed" dreadnaughts.
The number one way you kill a dreadnaught is to NOS it to death, a tactic long used by major alliances in 0.0 to kill POS sieging dreads. Both of your Dreadnaughts will not lose their prime weapons to this method, allowing them to still fire at battleship/carrier support that might arrive on scene. Hence you have GRAND advantage compared to the other two Dreadnaughts that have only a tank (Revelation) and Drones (Moros) to delay the kill.
Hence, you don't need to Nerf it.  ___
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